
One More Level co-founder and producer Radostaw Ratusznik said games like Mirror's Edge, Titanfall, and Dishonored are the sort of titles he and the team like to play, which is why they decided to make a riff on those titles with Ghostrunner. On the whole, Ghostrunner feels great to play because it's pretty fast and extremely smooth, and when you a wall-run into a slide under a barrier before dashing past a bullet and slashing through an enemy, it's extremely satisfying.
GHOSTRUNNER SWORDS TRIAL
A lot of the challenge in each of these encounters is learning room layouts and enemy locations through trial and error, while developing the skills to improvise on the fly. You might die a few times in any given room, but forgiving checkpoints and super-fast loads mean you're right back at the start of the encounter, ready to run it again. It's the fluidity that makes Ghostrunner so fun, at least in the 10 minutes we played on the Gamescom floor.
GHOSTRUNNER SWORDS HOW TO
You need to figure out how to move around a room to close the gap on enemies so you can slice them up, picking your routes and your targets to help you avoid getting blasted by someone else that you can't see or don't expect. Because you can drop instantly from one wrong move, each enemy encounter becomes a puzzle. But Ghostrunner also takes a page from titles like Superhot or Hotline Miami, with any hit you take killing you. And while one hit means death and restarting an encounter, you also only need to land one slash of your sword to take down an enemy.Īs mentioned, the movement systems feel a lot like what's at play in Mirror's Edge or the Titanfall games. Hold down the dash button and you get a brief moment of slowed time, which allows you to control the direction you move to get out of the way of lethal fire. You can also do a short high-speed dash, which helps you make longer jumps or avoid incoming shots. Your main weapon for beating them is your mobility you can sprint at a relatively high speed, run along walls and leap between them, mantle most ledges you encounter, and fire a grappling beam to help you cross gaps where you would otherwise fall short. The rooms you pass through are populated with plenty of guards, all of whom can take you down easily with just one shot. Now Playing: Ghostrunner - 7 Minutes Of Cyberpunk Slashing | Gamescom 2019 If you hope to survive, you need to platform your way across the Tower's architecture, slicing through guards and dodging incoming gunshots.īy clicking 'enter', you agree to GameSpot's

You pull a spiffy futuristic sword and start running through the well-guarded rooms of the Tower, humanity's last shelter after some world-wrecking cataclysm.
GHOSTRUNNER SWORDS SOFTWARE
You play a "cyber-warrior," some sort of human-cyborg suddenly revived by a voice in your head called Whisperer who asks for your help and gives you cool software upgrades in return. We played about 10 minutes of the first-person melee title at Gamescom, where we got a sense of just how fast and frenetic it can get.

It nails its most essential element-fast, fluid traversal-while distilling some of the best things about its influences. Ghostrunner takes a lot of the best ideas of those titles and mixes them together into a streamlined package, but one that's no less exhilarating.

The easiest way to describe Ghostrunner is how developer One More Level explains the concept: It's a cyberpunk marrying of Mirror's Edge and Dishonored, with maybe a little bit of Superhot or Hotline Miami.
